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When batteries are discharged, an explosion occurs. If no batteries are connected, there is only a small fire. The RimWorld Wiki allows you to understand exactly how the short circuit event works.Ī short circuit suddenly drains all batteries that are connected to this circuit. Anyone who relies entirely on hydroponics for food production will find all the plants dead within a very short time. Colonies with a large number of solar panels and wind turbines are particularly dependent on batteries, which provide the necessary energy at night.Ī short circuit can mean that during a raid all turrets are suddenly without energy, or the fridge with food supplies warms up completely. The short circuit event can fatally throw the player off the track. Such a raid can result in a lot of losses, but it doesn't have to be that way. Now it is time for your colonists to defend the base with their lives. A short circuit has shut down the base's line of defense. The hostile faction of the Alligator Men is waiting for their moment. You can find several solutions to this problem in this post.Īt night. All of the batteries are suddenly completely empty, which often means that important devices do not receive power for a long time. They only care about which tree is close to them.There is probably never a good time for the "Zzztt" event in RimWorld. Of course they will, but they will not deliberately cut down these more important trees. Will the enemies cut the gauranlen trees? Languages: English, ChineseSimplified and ChineseTraditional by me.
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Everything else should be fine.Īdditional credits: Preview image is created by 金兔子拉面. It is improbable to cause incompatibility with other mods (as this mod is primarily event-driven). This incident provides a legal opportunity to rob the caravan, but the enemy’s caravan will have twice as many guards as the friendly faction. There are a few hapless guys here, come and greet the new members of your dungeon! Hositle Caravan Passing By In this incident, the enemy will try to cut some trees on your map, they will quickly leave with the wood, if you try to approach and stop, they will attack you. If successfully killed, they will leave with the corpse of the prey. In this incident, the enemy will target the nearest larger animal. These events expand the way in which hostile factions interact with colonists, making them not limited to the form of raids. The Raid Extension Mod adds 4 new incidents.
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